const newY = y + (yDist * up)
ctx.lineTo(x, newY);
ctx.lineTo(newX, newY);
+ ctx.stroke();
return [newX, newY];
}
-const drawArtistOnCtx = (ctx, artistName, x, y) => ctx.strokeText(artistName, x, y);
+const drawArtistOnCtx = (ctx, artistName, x, y) => {
+ ctx.font = "1em sans serif";
+ ctx.direction = "ltr";
+ ctx.strokeText(artistName, x, y);
+}
/**
* Draws paths to the terminal nodes of a round
* @param x, y the point representation of the start of the branch
+ * @param baseCallback a callback that needs the terminal x,y context
*/
-const drawMatchup = (canvas, x, y, iter, left, artist1, artist2) => {
+const drawMatchup = (canvas, x, y, iter, maxIter, left, artists, baseCallback) => {
+ if (iter === maxIter) {
+ return baseCallback(x, y);
+ }
const ctx = canvas.getContext("2d");
const [width, height] = getDimensions(canvas);
- const drawBranchUp = (xDist, yDist) => drawBranchFrom(ctx, x, y, xDist, yDist, left, 1);
- const drawBranchDown = (xDist, yDist) => drawBranchFrom(ctx, x, y, xDist, yDist, left, -1);
+ const drawBranchUp = (xDist, yDist) => drawBranchFrom(ctx, x, y, xDist, yDist, left, -1);
+ const drawBranchDown = (xDist, yDist) => drawBranchFrom(ctx, x, y, xDist, yDist, left, 1);
const drawArtist = (artistName, x, y) => drawArtistOnCtx(ctx, artistName, x, y);
+ const drawArtist1 = (x, y) => drawArtist(artists.shift()["name"], x, y);
+ const drawArtist2 = (x, y) => drawArtist(artists.pop()["name"], x, y);
ctx.beginPath();
ctx.moveTo(x, y);
- drawArtist(
- artist1["name"],
- ...drawBranchUp(width / iter, height / iter)
+ const branchDistances = [width / (5 * (iter + 1)), height / (9 * (iter + 1))];
+ drawMatchup(
+ canvas,
+ ...drawBranchUp(...branchDistances),
+ iter + 1,
+ maxIter,
+ left,
+ artists,
+ drawArtist1,
);
+
ctx.moveTo(x, y);
- drawArtist(
- artist2["name"],
- ...drawBranchDown(width / iter, height / iter)
+ drawMatchup(
+ canvas,
+ ...drawBranchDown(...branchDistances),
+ iter + 1,
+ maxIter,
+ left,
+ artists,
+ drawArtist2,
);
ctx.stroke();
}
const [mid_x, mid_y] = getCenter(canvas);
const [rect_width, rect_height] = getRectangleDimensions(canvas);
const groups = 4;
- const rounds = Math.log2(artists.length / groups);
+ const rounds = Math.floor(Math.log2(artists.length / groups));
for (let group = 1; group <= groups; group++) {
- for (let round = 0; round < rounds; round++) {
- const matchup = [artists.shift(), artists.pop()];
- drawMatchup(canvas, mid_x, mid_y, 2 * round, Math.pow(-1, group), ...matchup);
- }
+ drawMatchup(
+ canvas,
+ mid_x + (Math.pow(-1, group) * (rect_width / 4)),
+ mid_y + (Math.pow(-1, Math.floor(group / 2)) * (rect_height * 2)),
+ 0,
+ rounds,
+ Math.pow(-1, group),
+ artists,
+ (x, y) => console.log("hello")
+ );
}
}
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
- drawBracket(canvas, []);
+ drawBracket(canvas, ['dummy', 'dummy', 'dum' ,'dumhy']);
const bgImg = new Image();
bgImg.onload = () => {