const bgImg = new Image();
bgImg.onload = () => {
const ctx = canvas.getContext("2d");
- //ctx.mozImageSmoothingEnabled = false;
- //ctx.webkitImageSmoothingEnabled = false;
- //ctx.msImageSmoothingEnabled = false;
- //ctx.imageSmoothingEnabled = false;
ctx.drawImage(
bgImg,
0,