using JetBrains.Annotations;
using Questionable.Controller;
using Questionable.Functions;
+using Questionable.Model;
using Questionable.Model.Questing;
+ using Questionable.Windows;
using Questionable.Windows.QuestComponents;
namespace Questionable.External;
return true;
}
+ private bool ImportQuestPriority(string encodedQuestPriority)
+ {
+ List<ElementId> questElements = PriorityWindow.DecodeQuestPriority(encodedQuestPriority);
+ _questController.ImportQuestPriority(questElements);
+ return true;
+ }
+
+ private bool ClearQuestPriority()
+ {
+ _questController.ClearQuestPriority();
+ return true;
+ }
+
+ private bool AddQuestPriority(string questId)
+ {
+ if (ElementId.TryFromString(questId, out var elementId) && elementId != null &&
+ _questRegistry.TryGetQuest(elementId, out var quest))
+ {
+ return _questController.AddQuestPriority(elementId);
+ }
+ return true;
+ }
+
+ private bool InsertQuestPriority(int index, string questId)
+ {
+ if (ElementId.TryFromString(questId, out var elementId) && elementId != null &&
+ _questRegistry.TryGetQuest(elementId, out var quest))
+ {
+ return _questController.InsertQuestPriority(index, elementId);
+ }
+ return true;
+ }
+
public void Dispose()
{
+ _isQuestLocked.UnregisterFunc();
_startSingleQuest.UnregisterFunc();
_startQuest.UnregisterFunc();
_getCurrentlyActiveEventQuests.UnregisterFunc();