var director = UIState.Instance()->DirectorTodo.Director;
if (director != null &&
- director->Info.EventId.ContentId == EventHandlerType.GatheringLeveDirector &&
+ director->Info.EventId.ContentId == EventHandlerContent.GatheringLeveDirector &&
director->Sequence == 254)
{
// just close the dialogue for 'do you want to return to next settlement', should prolly be different for
return;
var director = UIState.Instance()->DirectorTodo.Director;
- if (director != null && director->Info.EventId.ContentId == EventHandlerType.GatheringLeveDirector)
+ if (director != null && director->Info.EventId.ContentId == EventHandlerContent.GatheringLeveDirector)
{
if (director->Sequence == 254)
return;
{
var director = UIState.Instance()->DirectorTodo.Director;
if (director != null &&
- director->Info.EventId.ContentId == EventHandlerType.GatheringLeveDirector &&
+ director->Info.EventId.ContentId == EventHandlerContent.GatheringLeveDirector &&
director->ContentId == Task.ElementId.Value)
return ETaskResult.SkipRemainingTasksForStep;