"TerritoryId": 141,
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           },
           "Fly": true
         }
 
           "TerritoryId": 137,
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           },
           "AetheryteShortcut": "Eastern La Noscea - Wineport",
           "Fly": true
 
           "TerritoryId": 152,
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           },
           "Fly": true
         }
 
           "TerritoryId": 152,
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           }
         }
       ]
 
           "TerritoryId": 152,\r
           "InteractionType": "SinglePlayerDuty",\r
           "SinglePlayerDutyOptions": {\r
-            "Enabled": true\r
+            "Enabled": true,\r
+            "TestedBossModVersion": 292\r
           },\r
           "Fly": true\r
         }\r
 
           "TerritoryId": 148,
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
+            "TestedBossModVersion": 292,
             "Notes": [
               "Healer NPC is only killed after the boss dies; all NPCs need to be killed for the duty to complete"
             ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": false,
+            "TestedBossModVersion": 292,
             "Notes": [
               "AI doesn't automatically target newly spawning adds until after the boss died, and dies (tested on CNJ)"
             ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
+            "TestedBossModVersion": 292,
             "Notes": [
               "(Phase 1) Healer NPCs are only killed after the boss dies - allied NPCs will kill them eventually; all NPCs need to be killed for the duty to complete"
             ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": false,
+            "TestedBossModVersion": 292,
             "Notes": [
               "(Phase 1, second enemy group) Stuck with enemy being out of sight -- but still able to attack you (tested on ACN)"
             ]
 
           "TerritoryId": 134,
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": false,
+            "TestedBossModVersion": 292,
             "Notes": [
               "AI doesn't automatically target newly spawning adds until after the boss died (requires healing luck on ACN)"
             ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
+            "TestedBossModVersion": 292,
             "Notes": [
               "(Phase 1) Kills PGL NPCs and then the boss - allied NPCs will kill most other NPCs eventually; all NPCs need to be killed for the duty to complete"
             ]
 
           "TerritoryId": 145,
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           }
         }
       ]
 
           "TerritoryId": 130,
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           },
           "AetheryteShortcut": "Ul'dah",
           "AethernetShortcut": [
 
           "TerritoryId": 152,
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           },
           "AetheryteShortcut": "East Shroud - Hawthorne Hut",
           "SkipConditions": {
 
           "TerritoryId": 135,
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           },
           "AethernetShortcut": [
             "[Limsa Lominsa] The Aftcastle",
 
           "TerritoryId": 140,
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           },
           "AetheryteShortcut": "Western Thanalan - Horizon"
         }
 
           "TerritoryId": 141,
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           }
         }
       ]
 
           "TerritoryId": 140,
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           }
         }
       ]
 
           "TerritoryId": 141,
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
+            "TestedBossModVersion": 292,
             "Notes": [
               "(Phase 1) Healer NPCs are only killed after the boss dies - allied NPCs will kill them eventually; all NPCs need to be killed for the duty to complete"
             ]
 
           "TerritoryId": 152,
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
+            "TestedBossModVersion": 292,
             "Notes": [
               "AI will kill initial adds before the boss, but not switch target whenever new enemies spawn; all NPCs need to be killed for the duty to complete"
             ]
 
             "Z": -805.478
           },
           "TerritoryId": 140,
-          "InteractionType": "SinglePlayerDuty"
+          "InteractionType": "SinglePlayerDuty",
+          "SinglePlayerDutyOptions": {
+            "Enabled": true,
+            "TestedBossModVersion": 292
+          }
         }
       ]
     },
 
           "TerritoryId": 1053,
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           }
         }
       ]
 
     {
       "Sequence": 3,
       "Steps": [
+        {
+          "Position": {
+            "X": -561.9863,
+            "Y": 9.919454,
+            "Z": 66.29564
+          },
+          "TerritoryId": 152,
+          "InteractionType": "WalkTo"
+        },
         {
           "DataId": 1008276,
           "Position": {
 
           "StopDistance": 1,
           "TerritoryId": 156,
           "InteractionType": "SinglePlayerDuty",
+          "SinglePlayerDutyOptions": {
+            "Enabled": true,
+            "TestedBossModVersion": 292
+          },
           "Fly": true
         }
       ]
 
           },
           "TerritoryId": 147,
           "InteractionType": "SinglePlayerDuty",
+          "SinglePlayerDutyOptions": {
+            "Enabled": true,
+            "TestedBossModVersion": 292,
+            "Notes": [
+              "Will target Eline first (other NPCs later), and move to some -other- group of NPCs; only re-targets once they're at 1 HP (for Eline) or die",
+              "If the target isn't in melee range but other NPCs are, whether any AOEs are used for nearby enemies seems random"
+            ]
+          },
           "Fly": true,
           "AetheryteShortcut": "Northern Thanalan - Ceruleum Processing Plant"
         }
 
           "InteractionType": "SinglePlayerDuty",
           "Fly": true,
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           }
         }
       ]
 
           "TerritoryId": 401,
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           }
         }
       ]
 
             "[Ishgard] The Tribunal"
           ],
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           }
         }
       ]
 
           "TerritoryId": 145,
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "DisableNavmesh": true,
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           }
         }
       ]
 
           "TerritoryId": 418,
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           }
         }
       ]
 
           "Emote": "lookout",
           "StopDistance": 0.25,
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           }
         }
       ]
 
             "[Idyllshire] Epilogue Gate (Eastern Hinterlands)"
           ],
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           }
         }
       ]
 
           "TerritoryId": 402,
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
-            "Enabled": true
+            "Enabled": true,
+            "TestedBossModVersion": 292
           }
         }
       ]
 
           "Comment": "Estinien vs. Arch Ultima",
           "SinglePlayerDutyOptions": {
             "Enabled": false,
+            "TestedBossModVersion": 292,
             "Notes": [
               "AI doesn't move automatically for the first boss",
               "AI doesn't move automatically for the dialogue with gaius on the bridge",
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": false,
+            "TestedBossModVersion": 292,
             "Notes": [
               "Doesn't walk to the teleporter to finish the duty"
             ]
 
                     "maximum": 1,
                     "description": "If a quest has multiple solo instances (which affects 5 quests total), indicates which one this is"
                   },
+                  "TestedBossModVersion": {
+                    "type": "number",
+                    "minimum": 292
+                  },
                   "$": {
                     "type": "string"
                   }
 
 {
     public IEnumerable<ValidationIssue> Validate(Quest quest)
     {
-        if (quest.Id is SatisfactionSupplyNpcId)
+        if (quest.Id is SatisfactionSupplyNpcId or AlliedSocietyDailyId)
             yield break;
 
         var questAccepts =
 
         (EClassJob.BlackMage, "Magical Ranged Role Quests"),
     ];
 
+#if false
     private readonly string[] _retryDifficulties = ["Normal", "Easy", "Very Easy"];
+#endif
 
     private readonly TerritoryData _territoryData;
     private readonly QuestRegistry _questRegistry;
 
         using (ImRaii.PushIndent(ImGui.GetFrameHeight() + ImGui.GetStyle().ItemInnerSpacing.X))
         {
-            ImGui.AlignTextToFramePadding();
-            ImGui.TextColored(ImGuiColors.DalamudRed,
-                "Work in Progress: For now, this will always use BossMod for combat.");
+            using (_ = ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudRed))
+            {
+                ImGui.TextUnformatted("Work in Progress:");
+                ImGui.BulletText("Will always use BossMod for combat (ignoring the configured combat module).");
+                ImGui.BulletText("Only a small subset of quest battles have been tested - most of which are in the MSQ.");
+                ImGui.BulletText("When retrying a failed battle, it will always start at 'Normal' difficulty.");
+                ImGui.BulletText("Please don't enable this option when using a BossMod fork (such as Reborn);\nwith the combat changes, it is unlikely to be compatible.");
+            }
 
+#if false
             using (ImRaii.Disabled(!runSoloInstancesWithBossMod))
             {
+                ImGui.Spacing();
                 int retryDifficulty = Configuration.SinglePlayerDuties.RetryDifficulty;
                 if (ImGui.Combo("Difficulty when retrying a quest battle", ref retryDifficulty, _retryDifficulties,
                         _retryDifficulties.Length))
                     Save();
                 }
             }
+#endif
         }
 
         ImGui.Separator();