},
"TerritoryId": 813,
"InteractionType": "SinglePlayerDuty",
- "Comment": "The Oracle of Light"
+ "SinglePlayerDutyOptions": {
+ "Enabled": true,
+ "TestedBossModVersion": "0.1.0.1"
+ }
}
]
},
+ {
+ "Sequence": 5
+ },
{
"Sequence": 255,
"Steps": [
"Z": -173.54001
},
"TerritoryId": 816,
- "InteractionType": "Instruction",
- "Comment": "Reduce health, use item"
+ "InteractionType": "Combat",
+ "EnemySpawnType": "OverworldEnemies",
+ "KillEnemyDataIds": [
+ 10258
+ ],
+ "CombatItemUse": {
+ "ItemId": 2002572,
+ "Condition": "Health%",
+ "Value": 50
+ }
}
]
},
{
"Sequence": 2,
"Steps": [
+ {
+ "Position": {
+ "X": -83.65787,
+ "Y": -19.038322,
+ "Z": 309.5947
+ },
+ "TerritoryId": 817,
+ "InteractionType": "WalkTo"
+ },
{
"DataId": 2009878,
"Position": {
"Z": -890.62335
},
"TerritoryId": 817,
- "InteractionType": "SinglePlayerDuty"
+ "InteractionType": "SinglePlayerDuty",
+ "SinglePlayerDutyOptions": {
+ "Enabled": false,
+ "TestedBossModVersion": "0.1.0.1",
+ "Notes": [
+ "(room 2) AI tries to walk straight to the next door, ignoring all walls"
+ ]
+ }
}
]
},
},
"TerritoryId": 816,
"InteractionType": "SinglePlayerDuty",
+ "SinglePlayerDutyOptions": {
+ "Enabled": false,
+ "TestedBossModVersion": "0.1.0.1",
+ "Notes": [
+ "AI doesn't pull enemies when spawning into the instance"
+ ]
+ },
"Fly": true
}
]