logger.LogInformation("Interaction was most likely triggered");
_interactionState = EInteractionState.InteractionConfirmed;
}
+ else if (dataId is >= 1047901 and <= 1047905 &&
+ condition[ConditionFlag.Disguised] &&
+ flag == ConditionFlag.Mounting71 && // why the fuck is this the flag that's used, instead of OccupiedIn[Quest]Event
+ value)
+ {
+ logger.LogInformation("(A Knight of Alexandria) Interaction was most likely triggered");
+ _interactionState = EInteractionState.InteractionConfirmed;
+ }
}
private enum EInteractionState