Fix possible confusion around flight when moving
authorLiza Carvelli <liza@carvel.li>
Tue, 18 Jun 2024 15:47:38 +0000 (17:47 +0200)
committerLiza Carvelli <liza@carvel.li>
Tue, 18 Jun 2024 15:47:38 +0000 (17:47 +0200)
Questionable/Controller/Steps/BaseFactory/Move.cs

index a95ba4abcc8f5787ab236458b7640b4f7949ccde..4cd51559da7e5c20e78715d9821d8fcf18cc87c7 100644 (file)
@@ -94,7 +94,7 @@ internal static class Move
                         .With(Destination, m =>
                         {
                             m.NavigateTo(EMovementType.Quest, Step.DataId, Destination,
-                                fly: Step.Fly == true && gameFunctions.IsFlyingUnlockedInCurrentZone(),
+                                fly: Step.Fly == true && gameFunctions.IsFlyingUnlocked(Step.TerritoryId),
                                 sprint: Step.Sprint != false,
                                 stopDistance: distance);
                         });