Fix emote use in 'Familiar Faces' once and for all
authorLiza Carvelli <liza@carvel.li>
Sat, 31 Aug 2024 19:50:50 +0000 (21:50 +0200)
committerLiza Carvelli <liza@carvel.li>
Sat, 31 Aug 2024 19:50:50 +0000 (21:50 +0200)
Questionable/Controller/Steps/Interactions/Emote.cs

index 940aabb15ecc918b628bf06673eb1055214e3bc2..8a5db80e453a628195c58f509b5cf7ecd5cf27f6 100644 (file)
@@ -14,7 +14,8 @@ internal static class Emote
     {
         public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
         {
-            if (step.InteractionType is EInteractionType.AcceptQuest or EInteractionType.CompleteQuest)
+            if (step.InteractionType is EInteractionType.AcceptQuest or EInteractionType.CompleteQuest
+                or EInteractionType.SinglePlayerDuty)
             {
                 if (step.Emote == null)
                     return [];