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Allow combat for fate mobs targeting the player
author
Liza Carvelli
<liza@carvel.li>
Tue, 12 Aug 2025 23:20:18 +0000
(
01:20
+0200)
committer
Liza Carvelli
<liza@carvel.li>
Wed, 13 Aug 2025 10:11:16 +0000
(12:11 +0200)
Questionable/Controller/CombatController.cs
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diff --git
a/Questionable/Controller/CombatController.cs
b/Questionable/Controller/CombatController.cs
index d892a27cef4c915fb061303da09c1cd96925ff06..8aad0dc4c329b72a043dbed75d3ccfffee2fc990 100644
(file)
--- a/
Questionable/Controller/CombatController.cs
+++ b/
Questionable/Controller/CombatController.cs
@@
-305,7
+305,7
@@
internal sealed class CombatController : IDisposable
var complexCombatData = _currentFight.Data.ComplexCombatDatas;
var gameObjectStruct = (GameObject*)gameObject.Address;
- if (gameObjectStruct->FateId != 0)
+ if (gameObjectStruct->FateId != 0
&& gameObject.TargetObjectId != _clientState.LocalPlayer?.GameObjectId
)
return (null, "FATE mob");
var ownPosition = _clientState.LocalPlayer?.Position ?? Vector3.Zero;