Allow combat for fate mobs targeting the player
authorLiza Carvelli <liza@carvel.li>
Tue, 12 Aug 2025 23:20:18 +0000 (01:20 +0200)
committerLiza Carvelli <liza@carvel.li>
Wed, 13 Aug 2025 10:11:16 +0000 (12:11 +0200)
Questionable/Controller/CombatController.cs

index d892a27cef4c915fb061303da09c1cd96925ff06..8aad0dc4c329b72a043dbed75d3ccfffee2fc990 100644 (file)
@@ -305,7 +305,7 @@ internal sealed class CombatController : IDisposable
 
             var complexCombatData = _currentFight.Data.ComplexCombatDatas;
             var gameObjectStruct = (GameObject*)gameObject.Address;
-            if (gameObjectStruct->FateId != 0)
+            if (gameObjectStruct->FateId != 0 && gameObject.TargetObjectId != _clientState.LocalPlayer?.GameObjectId)
                 return (null, "FATE mob");
 
             var ownPosition = _clientState.LocalPlayer?.Position ?? Vector3.Zero;