"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
},
"Fly": true
}
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": false,
- "TestedBossModVersion": 292,
+ "TestedBossModVersion": "0.0.0.292",
"Notes": [
"(phase 1) AI doesn't move or pick up the stolen firearms",
"(phase 1 + 2) AI automatically removes Hidden status",
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
},
"AetheryteShortcut": "Eastern La Noscea - Wineport",
"Fly": true
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
},
"Fly": true
}
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
}
}
]
"InteractionType": "SinglePlayerDuty",\r
"SinglePlayerDutyOptions": {\r
"Enabled": true,\r
- "TestedBossModVersion": 292\r
+ "TestedBossModVersion": "0.0.0.292"\r
},\r
"Fly": true\r
}\r
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
}
}
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292,
+ "TestedBossModVersion": "0.0.0.292",
"Notes": [
"Healer NPC is only killed after the boss dies; all NPCs need to be killed for the duty to complete"
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": false,
- "TestedBossModVersion": 292,
+ "TestedBossModVersion": "0.0.0.292",
"Notes": [
"AI doesn't automatically target newly spawning adds until after the boss died, and dies (tested on CNJ)"
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292,
+ "TestedBossModVersion": "0.0.0.292",
"Notes": [
"(Phase 1) Healer NPCs are only killed after the boss dies - allied NPCs will kill them eventually; all NPCs need to be killed for the duty to complete"
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": false,
- "TestedBossModVersion": 292,
+ "TestedBossModVersion": "0.0.0.292",
"Notes": [
"(Phase 1, second enemy group) Stuck with enemy being out of sight -- but still able to attack you (tested on ACN)"
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
}
}
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": false,
- "TestedBossModVersion": 292,
+ "TestedBossModVersion": "0.0.0.292",
"Notes": [
"AI doesn't automatically target newly spawning adds until after the boss died (requires healing luck on ACN)"
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292,
+ "TestedBossModVersion": "0.0.0.292",
"Notes": [
"(Phase 1) Kills PGL NPCs and then the boss - allied NPCs will kill most other NPCs eventually; all NPCs need to be killed for the duty to complete"
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
}
}
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
},
"AetheryteShortcut": "Ul'dah",
"AethernetShortcut": [
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
},
"AetheryteShortcut": "East Shroud - Hawthorne Hut",
"SkipConditions": {
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
},
"AethernetShortcut": [
"[Limsa Lominsa] The Aftcastle",
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
},
"AetheryteShortcut": "Western Thanalan - Horizon"
}
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
}
}
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
}
}
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
}
}
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292,
+ "TestedBossModVersion": "0.0.0.292",
"Notes": [
"(Phase 1) Healer NPCs are only killed after the boss dies - allied NPCs will kill them eventually; all NPCs need to be killed for the duty to complete"
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
}
}
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292,
+ "TestedBossModVersion": "0.0.0.292",
"Notes": [
"AI will kill initial adds before the boss, but not switch target whenever new enemies spawn; all NPCs need to be killed for the duty to complete"
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
}
}
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
}
}
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
},
"Fly": true
}
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292,
+ "TestedBossModVersion": "0.0.0.292",
"Notes": [
"Will target Eline first (other NPCs later), and move to some -other- group of NPCs; only re-targets once they're at 1 HP (for Eline) or die",
"If the target isn't in melee range but other NPCs are, whether any AOEs are used for nearby enemies seems random"
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": false,
- "TestedBossModVersion": 292,
+ "TestedBossModVersion": "0.0.0.292",
"Notes": [
"WIP: Needs to be re-tested",
"AI doesn't move after starting the instance, so enemies won't be triggered",
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
},
"Fly": true
}
"Fly": true,
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
}
}
]
"Comment": "Walk straight to Gorgagne Mills basement, ignore footprints",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
}
}
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
}
}
]
],
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
}
}
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292,
+ "TestedBossModVersion": "0.0.0.292",
"Notes": [
"Will not move into melee range to kill the gate; Alphinaud will kill it after a while"
]
"DisableNavmesh": true,
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
}
}
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
}
}
]
"StopDistance": 0.25,
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
}
}
]
],
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
}
}
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
}
}
]
"Comment": "Estinien vs. Arch Ultima",
"SinglePlayerDutyOptions": {
"Enabled": false,
- "TestedBossModVersion": 292,
+ "TestedBossModVersion": "0.0.0.292",
"Notes": [
"AI doesn't move automatically for the first boss",
"AI doesn't move automatically for the dialogue with gaius on the bridge",
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": false,
- "TestedBossModVersion": 292,
+ "TestedBossModVersion": "0.0.0.292",
"Notes": [
"Doesn't walk to the teleporter to finish the duty"
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": false,
- "TestedBossModVersion": 292,
+ "TestedBossModVersion": "0.0.0.292",
"Notes": [
"(phase 2) AI doesn't target Ardbert to start combat",
"(phase 2) VBM module: Elidibus' line cleave only covers half the length of the actual line (survivable)"
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 292
+ "TestedBossModVersion": "0.0.0.292"
}
}
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": false,
- "TestedBossModVersion": 293,
+ "TestedBossModVersion": "0.0.0.293",
"Notes": [
"(Lunar Odin) AI doesn't pull Odin to start combat",
"(Lunar Ravana) AI doesn't pull Ravana to start combat",
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 293,
+ "TestedBossModVersion": "0.0.0.293",
"$": "test: Redacted"
},
"ItemId": 2002569
"Comment": "A Frosty Reception",
"SinglePlayerDutyOptions": {
"Enabled": false,
- "TestedBossModVersion": 293,
+ "TestedBossModVersion": "0.0.0.293",
"Notes": [
"(Thancred) How many enemies get pulled during the stealth section is random; if you pull multiple you can die here. Can probably be fixed by retrying on very easy."
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 294
+ "TestedBossModVersion": "0.0.0.294"
}
}
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 294
+ "TestedBossModVersion": "0.0.0.294"
},
"AetheryteShortcut": "Garlemald - Camp Broken Glass"
}
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 294
+ "TestedBossModVersion": "0.0.0.294"
},
"DisableNavmesh": true
}
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 294
+ "TestedBossModVersion": "0.0.0.294"
}
}
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 294
+ "TestedBossModVersion": "0.0.0.294"
}
}
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": false,
- "TestedBossModVersion": 294,
+ "TestedBossModVersion": "0.0.0.294",
"Notes": [
"(phase 1) AI walks (a bit) towards enemies, but doesn't target them and doesn't attack",
"(phase 1) AI doesn't move close enough to the tattered plumage; needs to be re-tested"
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 294
+ "TestedBossModVersion": "0.0.0.294"
},
"AethernetShortcut": [
"[Tuliyollal] The For'ard Cabins",
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 294
+ "TestedBossModVersion": "0.0.0.294"
},
"AetheryteShortcut": "Yak T'el - Iq Br'aax"
}
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": true,
- "TestedBossModVersion": 294
+ "TestedBossModVersion": "0.0.0.294"
}
}
]
"InteractionType": "SinglePlayerDuty",
"SinglePlayerDutyOptions": {
"Enabled": false,
- "TestedBossModVersion": 294,
+ "TestedBossModVersion": "0.0.0.294",
"Notes": [
"(phase 1) Gets stuck in the wall while walking to the evacuee NPCs"
]
"Z": -528.70984
},
"TerritoryId": 1190,
- "InteractionType": "SinglePlayerDuty"
+ "InteractionType": "SinglePlayerDuty",
+ "SinglePlayerDutyOptions": {
+ "Enabled": false,
+ "TestedBossModVersion": "0.1.0.0",
+ "Notes": [
+ "(pre-fight) AI doesn't move to the Rroneeks or interact with them",
+ "(phase 1/2) No VBM module, so doesn't target the leg, doesn't avoid AOEs and dies",
+ "(phase 1) AI doesn't pull boss",
+ "(phase 2) AI runs away with the stack marker; doesn't pick up orbs"
+ ]
+ }
}
]
},
"description": "If a quest has multiple solo instances (which affects 5 quests total), indicates which one this is"
},
"TestedBossModVersion": {
- "type": "number",
- "minimum": 292
+ "type": "string",
+ "pattern": "^0\\.\\d+\\.\\d+\\.\\d+$"
},
"$": {
"type": "string"