"InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           },
           "Fly": true
         }
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": false,
-            "TestedBossModVersion": 292,
+            "TestedBossModVersion": "0.0.0.292",
             "Notes": [
               "(phase 1) AI doesn't move or pick up the stolen firearms",
               "(phase 1 + 2) AI automatically removes Hidden status",
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           },
           "AetheryteShortcut": "Eastern La Noscea - Wineport",
           "Fly": true
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           },
           "Fly": true
         }
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",\r
           "SinglePlayerDutyOptions": {\r
             "Enabled": true,\r
-            "TestedBossModVersion": 292\r
+            "TestedBossModVersion": "0.0.0.292"\r
           },\r
           "Fly": true\r
         }\r
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292,
+            "TestedBossModVersion": "0.0.0.292",
             "Notes": [
               "Healer NPC is only killed after the boss dies; all NPCs need to be killed for the duty to complete"
             ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": false,
-            "TestedBossModVersion": 292,
+            "TestedBossModVersion": "0.0.0.292",
             "Notes": [
               "AI doesn't automatically target newly spawning adds until after the boss died, and dies (tested on CNJ)"
             ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292,
+            "TestedBossModVersion": "0.0.0.292",
             "Notes": [
               "(Phase 1) Healer NPCs are only killed after the boss dies - allied NPCs will kill them eventually; all NPCs need to be killed for the duty to complete"
             ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": false,
-            "TestedBossModVersion": 292,
+            "TestedBossModVersion": "0.0.0.292",
             "Notes": [
               "(Phase 1, second enemy group) Stuck with enemy being out of sight -- but still able to attack you (tested on ACN)"
             ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": false,
-            "TestedBossModVersion": 292,
+            "TestedBossModVersion": "0.0.0.292",
             "Notes": [
               "AI doesn't automatically target newly spawning adds until after the boss died (requires healing luck on ACN)"
             ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292,
+            "TestedBossModVersion": "0.0.0.292",
             "Notes": [
               "(Phase 1) Kills PGL NPCs and then the boss - allied NPCs will kill most other NPCs eventually; all NPCs need to be killed for the duty to complete"
             ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           },
           "AetheryteShortcut": "Ul'dah",
           "AethernetShortcut": [
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           },
           "AetheryteShortcut": "East Shroud - Hawthorne Hut",
           "SkipConditions": {
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           },
           "AethernetShortcut": [
             "[Limsa Lominsa] The Aftcastle",
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           },
           "AetheryteShortcut": "Western Thanalan - Horizon"
         }
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292,
+            "TestedBossModVersion": "0.0.0.292",
             "Notes": [
               "(Phase 1) Healer NPCs are only killed after the boss dies - allied NPCs will kill them eventually; all NPCs need to be killed for the duty to complete"
             ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292,
+            "TestedBossModVersion": "0.0.0.292",
             "Notes": [
               "AI will kill initial adds before the boss, but not switch target whenever new enemies spawn; all NPCs need to be killed for the duty to complete"
             ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           },
           "Fly": true
         }
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292,
+            "TestedBossModVersion": "0.0.0.292",
             "Notes": [
               "Will target Eline first (other NPCs later), and move to some -other- group of NPCs; only re-targets once they're at 1 HP (for Eline) or die",
               "If the target isn't in melee range but other NPCs are, whether any AOEs are used for nearby enemies seems random"
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": false,
-            "TestedBossModVersion": 292,
+            "TestedBossModVersion": "0.0.0.292",
             "Notes": [
               "WIP: Needs to be re-tested",
               "AI doesn't move after starting the instance, so enemies won't be triggered",
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           },
           "Fly": true
         }
 
           "Fly": true,
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           }
         }
       ]
 
           "Comment": "Walk straight to Gorgagne Mills basement, ignore footprints",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           }
         }
       ]
 
           ],
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292,
+            "TestedBossModVersion": "0.0.0.292",
             "Notes": [
               "Will not move into melee range to kill the gate; Alphinaud will kill it after a while"
             ]
 
           "DisableNavmesh": true,
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           }
         }
       ]
 
           "StopDistance": 0.25,
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           }
         }
       ]
 
           ],
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           }
         }
       ]
 
           "Comment": "Estinien vs. Arch Ultima",
           "SinglePlayerDutyOptions": {
             "Enabled": false,
-            "TestedBossModVersion": 292,
+            "TestedBossModVersion": "0.0.0.292",
             "Notes": [
               "AI doesn't move automatically for the first boss",
               "AI doesn't move automatically for the dialogue with gaius on the bridge",
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": false,
-            "TestedBossModVersion": 292,
+            "TestedBossModVersion": "0.0.0.292",
             "Notes": [
               "Doesn't walk to the teleporter to finish the duty"
             ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": false,
-            "TestedBossModVersion": 292,
+            "TestedBossModVersion": "0.0.0.292",
             "Notes": [
               "(phase 2) AI doesn't target Ardbert to start combat",
               "(phase 2) VBM module: Elidibus' line cleave only covers half the length of the actual line (survivable)"
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 292
+            "TestedBossModVersion": "0.0.0.292"
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": false,
-            "TestedBossModVersion": 293,
+            "TestedBossModVersion": "0.0.0.293",
             "Notes": [
               "(Lunar Odin) AI doesn't pull Odin to start combat",
               "(Lunar Ravana) AI doesn't pull Ravana to start combat",
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 293,
+            "TestedBossModVersion": "0.0.0.293",
             "$": "test: Redacted"
           },
           "ItemId": 2002569
 
           "Comment": "A Frosty Reception",
           "SinglePlayerDutyOptions": {
             "Enabled": false,
-            "TestedBossModVersion": 293,
+            "TestedBossModVersion": "0.0.0.293",
             "Notes": [
               "(Thancred) How many enemies get pulled during the stealth section is random; if you pull multiple you can die here. Can probably be fixed by retrying on very easy."
             ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 294
+            "TestedBossModVersion": "0.0.0.294"
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 294
+            "TestedBossModVersion": "0.0.0.294"
           },
           "AetheryteShortcut": "Garlemald - Camp Broken Glass"
         }
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 294
+            "TestedBossModVersion": "0.0.0.294"
           },
           "DisableNavmesh": true
         }
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 294
+            "TestedBossModVersion": "0.0.0.294"
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 294
+            "TestedBossModVersion": "0.0.0.294"
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": false,
-            "TestedBossModVersion": 294,
+            "TestedBossModVersion": "0.0.0.294",
             "Notes": [
               "(phase 1) AI walks (a bit) towards enemies, but doesn't target them and doesn't attack",
               "(phase 1) AI doesn't move close enough to the tattered plumage; needs to be re-tested"
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 294
+            "TestedBossModVersion": "0.0.0.294"
           },
           "AethernetShortcut": [
             "[Tuliyollal] The For'ard Cabins",
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 294
+            "TestedBossModVersion": "0.0.0.294"
           },
           "AetheryteShortcut": "Yak T'el - Iq Br'aax"
         }
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": true,
-            "TestedBossModVersion": 294
+            "TestedBossModVersion": "0.0.0.294"
           }
         }
       ]
 
           "InteractionType": "SinglePlayerDuty",
           "SinglePlayerDutyOptions": {
             "Enabled": false,
-            "TestedBossModVersion": 294,
+            "TestedBossModVersion": "0.0.0.294",
             "Notes": [
               "(phase 1) Gets stuck in the wall while walking to the evacuee NPCs"
             ]
 
             "Z": -528.70984
           },
           "TerritoryId": 1190,
-          "InteractionType": "SinglePlayerDuty"
+          "InteractionType": "SinglePlayerDuty",
+          "SinglePlayerDutyOptions": {
+            "Enabled": false,
+            "TestedBossModVersion": "0.1.0.0",
+            "Notes": [
+              "(pre-fight) AI doesn't move to the Rroneeks or interact with them",
+              "(phase 1/2) No VBM module, so doesn't target the leg, doesn't avoid AOEs and dies",
+              "(phase 1) AI doesn't pull boss",
+              "(phase 2) AI runs away with the stack marker; doesn't pick up orbs"
+            ]
+          }
         }
       ]
     },
 
                     "description": "If a quest has multiple solo instances (which affects 5 quests total), indicates which one this is"
                   },
                   "TestedBossModVersion": {
-                    "type": "number",
-                    "minimum": 292
+                    "type": "string",
+                    "pattern": "^0\\.\\d+\\.\\d+\\.\\d+$"
                   },
                   "$": {
                     "type": "string"