using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
+using System.Numerics;
using System.Text.Encodings.Web;
using System.Text.Json;
using System.Text.Json.Nodes;
using Dalamud.Interface.Windowing;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
-using ECommons;
-using ECommons.Schedulers;
-using ECommons.SplatoonAPI;
using GatheringPathRenderer.Windows;
using LLib.GameData;
+using Pictomancy;
using Questionable.Model.Gathering;
namespace GatheringPathRenderer;
[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
public sealed class RendererPlugin : IDalamudPlugin
{
- private const long OnTerritoryChange = -2;
-
private readonly WindowSystem _windowSystem = new(nameof(RendererPlugin));
- private readonly List<uint> _colors = [0xFFFF2020, 0xFF20FF20, 0xFF2020FF, 0xFFFFFF20, 0xFFFF20FF, 0xFF20FFFF];
+ private readonly List<uint> _colors = [0x40FF2020, 0x4020FF20, 0x402020FF, 0x40FFFF20, 0x40FF20FF, 0x4020FFFF];
private readonly IDalamudPluginInterface _pluginInterface;
private readonly IClientState _clientState;
_editorCommands = new EditorCommands(this, dataManager, commandManager, targetManager, clientState, chatGui,
configuration);
var configWindow = new ConfigWindow(pluginInterface, configuration);
- _editorWindow = new EditorWindow(this, _editorCommands, dataManager, targetManager, clientState, objectTable, configWindow)
+ _editorWindow = new EditorWindow(this, _editorCommands, dataManager, targetManager, clientState, objectTable,
+ configWindow)
{ IsOpen = true };
_windowSystem.AddWindow(configWindow);
_windowSystem.AddWindow(_editorWindow);
_pluginInterface.GetIpcSubscriber<object>("Questionable.ReloadData")
.Subscribe(Reload);
- ECommonsMain.Init(pluginInterface, this, Module.SplatoonAPI);
+ PictoService.Initialize(pluginInterface);
LoadGatheringLocationsFromDirectory();
_pluginInterface.UiBuilder.Draw += _windowSystem.Draw;
- _clientState.TerritoryChanged += TerritoryChanged;
+ _pluginInterface.UiBuilder.Draw += Draw;
_clientState.ClassJobChanged += ClassJobChanged;
- if (_clientState.IsLoggedIn)
- TerritoryChanged(_clientState.TerritoryType);
}
internal DirectoryInfo PathsDirectory
throw new Exception($"Unable to resolve project path ({_pluginInterface.AssemblyLocation.Directory})");
#else
- var allPluginsDirectory = _pluginInterface.ConfigFile.Directory ?? throw new Exception("Unknown directory for plugin configs");
+ var allPluginsDirectory =
+ _pluginInterface.ConfigFile.Directory ?? throw new Exception("Unknown directory for plugin configs");
return allPluginsDirectory
.CreateSubdirectory("Questionable")
.CreateSubdirectory("GatheringPaths");
internal void Reload()
{
LoadGatheringLocationsFromDirectory();
- Redraw();
}
private void LoadGatheringLocationsFromDirectory()
_pluginLog.Information(
$"Loaded {_gatheringLocations.Count} gathering root locations from {PathsDirectory.FullName} directory");
#endif
-
}
catch (Exception e)
{
}
}
- private void TerritoryChanged(ushort territoryId) => Redraw();
-
private void ClassJobChanged(uint classJobId)
{
_currentClassJob = (EClassJob)classJobId;
- Redraw(_currentClassJob);
}
- internal void Redraw() => Redraw(_currentClassJob);
-
- private void Redraw(EClassJob classJob)
+ private void Draw()
{
- Splatoon.RemoveDynamicElements("GatheringPathRenderer");
- if (!classJob.IsGatherer())
+ if (!_currentClassJob.IsGatherer())
return;
- var elements = GetLocationsInTerritory(_clientState.TerritoryType)
- .SelectMany(location =>
- location.Root.Groups.SelectMany(group =>
- group.Nodes.SelectMany(node => node.Locations
- .SelectMany(x =>
- {
- bool isUnsaved = false;
- bool isCone = false;
- int minimumAngle = 0;
- int maximumAngle = 0;
- if (_editorWindow.TryGetOverride(x.InternalId, out LocationOverride? locationOverride) &&
- locationOverride != null)
- {
- isUnsaved = locationOverride.NeedsSave();
- if (locationOverride.IsCone())
- {
- isCone = true;
- minimumAngle = locationOverride.MinimumAngle.GetValueOrDefault();
- maximumAngle = locationOverride.MaximumAngle.GetValueOrDefault();
- }
- }
+ using var drawList = PictoService.Draw();
+ if (drawList == null)
+ return;
- if (!isCone && x.IsCone())
+ Vector3 position = _clientState.LocalPlayer?.Position ?? Vector3.Zero;
+ foreach (var location in GetLocationsInTerritory(_clientState.TerritoryType))
+ {
+ if (!location.Root.Groups.Any(gr =>
+ gr.Nodes.Any(
+ no => no.Locations.Any(
+ loc => Vector3.Distance(loc.Position, position) < 200f))))
+ continue;
+
+ foreach (var group in location.Root.Groups)
+ {
+ foreach (GatheringNode node in group.Nodes)
+ {
+ foreach (var x in node.Locations)
+ {
+ bool isUnsaved = false;
+ bool isCone = false;
+ float minimumAngle = 0;
+ float maximumAngle = 0;
+ if (_editorWindow.TryGetOverride(x.InternalId, out LocationOverride? locationOverride) &&
+ locationOverride != null)
+ {
+ isUnsaved = locationOverride.NeedsSave();
+ if (locationOverride.IsCone())
{
isCone = true;
- minimumAngle = x.MinimumAngle.GetValueOrDefault();
- maximumAngle = x.MaximumAngle.GetValueOrDefault();
+ minimumAngle = locationOverride.MinimumAngle.GetValueOrDefault();
+ maximumAngle = locationOverride.MaximumAngle.GetValueOrDefault();
}
+ }
+ if (!isCone && x.IsCone())
+ {
+ isCone = true;
+ minimumAngle = x.MinimumAngle.GetValueOrDefault();
+ maximumAngle = x.MaximumAngle.GetValueOrDefault();
+ }
+
+ minimumAngle *= (float)Math.PI / 180;
+ maximumAngle *= (float)Math.PI / 180;
+ if (!isCone || maximumAngle - minimumAngle >= 2 * Math.PI)
+ {
+ minimumAngle = 0;
+ maximumAngle = (float)Math.PI * 2;
+ }
+
+ uint color = _colors[location.Root.Groups.IndexOf(group) % _colors.Count];
+ drawList.AddFanFilled(x.Position,
+ locationOverride?.MinimumDistance ?? x.CalculateMinimumDistance(),
+ locationOverride?.MaximumDistance ?? x.CalculateMaximumDistance(),
+ minimumAngle, maximumAngle, color);
+ drawList.AddFan(x.Position,
+ locationOverride?.MinimumDistance ?? x.CalculateMinimumDistance(),
+ locationOverride?.MaximumDistance ?? x.CalculateMaximumDistance(),
+ minimumAngle, maximumAngle, color | 0xFF000000);
+
+ drawList.AddText(x.Position, 0xFFFFFFFF, $"{location.Root.Groups.IndexOf(group)} // {node.DataId} / {node.Locations.IndexOf(x)} || {minimumAngle}, {maximumAngle}", 1f);
#if false
- var a = GatheringMath.CalculateLandingLocation(x, 0, 0);
- var b = GatheringMath.CalculateLandingLocation(x, 1, 1);
-#endif
- return new List<Element>
- {
- new Element(isCone
- ? ElementType.ConeAtFixedCoordinates
- : ElementType.CircleAtFixedCoordinates)
- {
- refX = x.Position.X,
- refY = x.Position.Z,
- refZ = x.Position.Y,
- Filled = true,
- radius = locationOverride?.MinimumDistance ?? x.CalculateMinimumDistance(),
- Donut = (locationOverride?.MaximumDistance ?? x.CalculateMaximumDistance()) -
- (locationOverride?.MinimumDistance ?? x.CalculateMinimumDistance()),
- color = _colors[location.Root.Groups.IndexOf(group) % _colors.Count],
- Enabled = true,
- coneAngleMin = minimumAngle,
- coneAngleMax = maximumAngle,
- tether = false,
- },
- new Element(ElementType.CircleAtFixedCoordinates)
- {
- refX = x.Position.X,
- refY = x.Position.Z,
- refZ = x.Position.Y,
- color = 0xFFFFFFFF,
- radius = 0.1f,
- Enabled = true,
- overlayText =
- $"{location.Root.Groups.IndexOf(group)} // {node.DataId} / {node.Locations.IndexOf(x)}",
- overlayBGColor = isUnsaved ? 0xFF2020FF : 0xFF000000,
- },
-#if false
- new Element(ElementType.CircleAtFixedCoordinates)
- {
- refX = a.X,
- refY = a.Z,
- refZ = a.Y,
- color = _colors[0],
- radius = 0.1f,
- Enabled = true,
- overlayText = "Min Angle"
- },
- new Element(ElementType.CircleAtFixedCoordinates)
- {
- refX = b.X,
- refY = b.Z,
- refZ = b.Y,
- color = _colors[1],
- radius = 0.1f,
- Enabled = true,
- overlayText = "Max Angle"
- }
+ var a = GatheringMath.CalculateLandingLocation(x, 0, 0);
+ var b = GatheringMath.CalculateLandingLocation(x, 1, 1);
+ new Element(ElementType.CircleAtFixedCoordinates)
+ {
+ refX = a.X,
+ refY = a.Z,
+ refZ = a.Y,
+ color = _colors[0],
+ radius = 0.1f,
+ Enabled = true,
+ overlayText = "Min Angle"
+ },
+ new Element(ElementType.CircleAtFixedCoordinates)
+ {
+ refX = b.X,
+ refY = b.Z,
+ refZ = b.Y,
+ color = _colors[1],
+ radius = 0.1f,
+ Enabled = true,
+ overlayText = "Max Angle"
+ }
#endif
- };
- }))))
- .ToList();
-
- if (elements.Count == 0)
- {
- _pluginLog.Information("No new elements to render.");
- return;
- }
-
- _ = new TickScheduler(delegate
- {
- try
- {
- Splatoon.AddDynamicElements("GatheringPathRenderer",
- elements.ToArray(),
- new[] { OnTerritoryChange });
- _pluginLog.Information($"Created {elements.Count} splatoon elements.");
+ }
+ }
}
- catch (Exception e)
- {
- _pluginLog.Error(e, "Unable to create splatoon layer");
- }
- });
+ }
}
public void Dispose()
{
_clientState.ClassJobChanged -= ClassJobChanged;
- _clientState.TerritoryChanged -= TerritoryChanged;
+ _pluginInterface.UiBuilder.Draw -= Draw;
_pluginInterface.UiBuilder.Draw -= _windowSystem.Draw;
- Splatoon.RemoveDynamicElements("GatheringPathRenderer");
- ECommonsMain.Dispose();
+ PictoService.Dispose();
_pluginInterface.GetIpcSubscriber<object>("Questionable.ReloadData")
.Unsubscribe(Reload);
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