using System;
 using System.Collections.Generic;
-using Dalamud.Game.ClientState.Conditions;
 using Dalamud.Game.ClientState.Objects.Types;
-using FFXIVClientStructs.FFXIV.Client.Game;
-using Microsoft.Extensions.DependencyInjection;
 using Microsoft.Extensions.Logging;
 using Questionable.Controller.Steps.Common;
 using Questionable.Functions;
 
                 if (gameObject.IsTargetable)
                 {
+                    if (action == EAction.Diagnosis)
+                    {
+                        uint eukrasiaAura = 2606;
+                        // If SGE have Eukrasia status, we need to remove it.
+                        if (gameFunctions.HasStatus(eukrasiaAura))
+                        {
+                            if (GameFunctions.RemoveStatus(eukrasiaAura))
+                            {
+                                // Introduce a delay of 2 seconds before using the next action (otherwise it will try and use Eukrasia Diagnosis)
+                                _continueAt = DateTime.Now.AddSeconds(2);
+                                return true; 
+                            }
+                        }
+                    }
+                    
                     _usedAction = gameFunctions.UseAction(gameObject, action);
                     _continueAt = DateTime.Now.AddSeconds(0.5);
                     return true;
 
         public override string ToString() => $"Action({action})";
     }
-}
+}
\ No newline at end of file
 
         StatusManager* statusManager = battleChara->GetStatusManager();
         return statusManager->HasStatus(statusId);
     }
+    
+    public static bool RemoveStatus(uint statusId)
+    {
+        return StatusManager.ExecuteStatusOff(statusId);
+    }
 
     public bool Mount()
     {