public List<PriorityQuestInfo> GetNextPriorityQuestsThatCanBeAccepted()
{
- // all priority quests assume we're able to teleport to the beginning (and for e.g. class quests, the end)
- // ideally without having to wait 15m for Return.
- if (!_aetheryteFunctions.IsTeleportUnlocked())
- return [];
-
// ideally, we'd also be able to afford *some* teleports
// this implicitly makes sure we're not starting one of the lv1 class quests if we can't afford to teleport back
//
if (firstStep == null)
return new PriorityQuestInfo(x, "No sequence 0 with steps");
+ // all priority quests assume we're able to teleport to the beginning (and for e.g. class quests, the end)
+ // ideally without having to wait 15m for Return.
+ // TODO This should be tweaked for level 1-5 class quests so that all of them can be done without teleport unlocked; the latest we unlock teleport is level 10 for Gridania characters
+ // That probably means that (a) level 1-5 class quests should be doable without any teleports at all, and (b) the return point after being interrupted should be in the main city
+ if (!_aetheryteFunctions.IsTeleportUnlocked())
+ return new PriorityQuestInfo(x, "Teleport not unlocked");
+
if (!firstStep.IsTeleportableForPriorityQuests())
return new PriorityQuestInfo(x, "Can't teleport to start");