internal sealed class CreationUtilsComponent
{
+#if false
private readonly QuestController _questController;
+#endif
private readonly MovementController _movementController;
private readonly GameFunctions _gameFunctions;
private readonly QuestFunctions _questFunctions;
private readonly ILogger<CreationUtilsComponent> _logger;
public CreationUtilsComponent(
+#if false
QuestController questController,
+#endif
MovementController movementController,
GameFunctions gameFunctions,
QuestFunctions questFunctions,
Configuration configuration,
ILogger<CreationUtilsComponent> logger)
{
+#if false
_questController = questController;
+#endif
_movementController = movementController;
_gameFunctions = gameFunctions;
_questFunctions = questFunctions;