<Project>
<PropertyGroup>
- <Version>2.12</Version>
+ <Version>2.13</Version>
</PropertyGroup>
</Project>
}
}
},
- {
- "Position": {
- "X": 103.41005,
- "Y": -23.878786,
- "Z": 187.79831
- },
- "TerritoryId": 957,
- "InteractionType": "WalkTo",
- "DisableNavmesh": true
- },
{
"DataId": 2012907,
"Position": {
},
"TerritoryId": 957,
"InteractionType": "Interact",
+ "DisableNavmesh": true,
"CompletionQuestVariablesFlags": [
null,
null,
if (IsPathRunning && Destination != null)
{
- if (_gameFunctions.IsLoadingScreenVisible())
+ if (_gameFunctions.IsLoadingScreenVisible(false))
{
+ _logger.LogInformation("Stopping movement, loading screen visible");
Stop();
return;
}
actualDistance = float.MaxValue;
}
- // In particular, MoveBuilder is used so early that it'll have the position when you're starting gathering,
- // not when you're finished.
- if (questId is SatisfactionSupplyNpcId)
- {
- logger.LogDebug("SatisfactionSupply: Changing distance to max, previous distance: {Distance}",
- actualDistance);
- actualDistance = float.MaxValue;
- }
-
if (step.Mount == true)
yield return mountFactory.Mount(step.TerritoryId, Mount.EMountIf.Always);
else if (step.Mount == false)
if (!_clientState.IsLoggedIn || _clientState.LocalPlayer == null)
return true;
- if (IsLoadingScreenVisible())
+ if (IsLoadingScreenVisible(true))
return true;
if (_condition[ConditionFlag.Crafting])
flags.Contains(ConditionFlag.OccupiedInQuestEvent);
}
- public bool IsLoadingScreenVisible()
+ public bool IsLoadingScreenVisible(bool all)
{
- if (_gameGui.TryGetAddonByName("FadeMiddle", out AtkUnitBase* fade) && fade->IsVisible)
+ if (_gameGui.TryGetAddonByName("FadeMiddle", out AtkUnitBase* fade) && LAddon.IsAddonReady(fade) && fade->IsVisible)
return true;
- if (_gameGui.TryGetAddonByName("FadeBack", out fade) && fade->IsVisible)
- return true;
+ if (all)
+ {
+ if (_gameGui.TryGetAddonByName("FadeBack", out fade) && LAddon.IsAddonReady(fade) && fade->IsVisible)
+ return true;
- if (_gameGui.TryGetAddonByName("NowLoading", out fade) && fade->IsVisible)
- return true;
+ if (_gameGui.TryGetAddonByName("NowLoading", out fade) && LAddon.IsAddonReady(fade) && fade->IsVisible)
+ return true;
+ }
return false;
}