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Add extra unlock condition to 'A Time to Every Purpose'
author
Liza Carvelli
<liza@carvel.li>
Sun, 11 Aug 2024 00:29:52 +0000
(
02:29
+0200)
committer
Liza Carvelli
<liza@carvel.li>
Sun, 11 Aug 2024 00:29:52 +0000
(
02:29
+0200)
Questionable/Data/QuestData.cs
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diff --git
a/Questionable/Data/QuestData.cs
b/Questionable/Data/QuestData.cs
index 0a316facda81a68cf66d23f428fe63ecaad1c368..89b389123408ac02be72f8fa4b7c7ffd23d1cce6 100644
(file)
--- a/
Questionable/Data/QuestData.cs
+++ b/
Questionable/Data/QuestData.cs
@@
-57,6
+57,10
@@
internal sealed class QuestData
.Select(x => new LeveInfo(x)),
];
_quests = quests.ToDictionary(x => x.QuestId, x => x);
+
+ // workaround because the game doesn't require completion of the CT questline through normal means
+ QuestInfo aTimeToEveryPurpose = (QuestInfo) _quests[new QuestId(425)];
+ aTimeToEveryPurpose.AddPreviousQuest(new QuestId(495));
}
public IQuestInfo GetQuestInfo(ElementId elementId)