{ EInteractionType.Duty, "Duty" },
         { EInteractionType.SinglePlayerDuty, "SinglePlayerDuty" },
         { EInteractionType.Jump, "Jump" },
-        { EInteractionType.ShouldBeAJump, "ShouldBeAJump" },
         { EInteractionType.Instruction, "Instruction" },
         { EInteractionType.AcceptQuest, "AcceptQuest" },
         { EInteractionType.CompleteQuest, "CompleteQuest" },
 
                     ];
 
                 case EInteractionType.WaitForManualProgress:
-                case EInteractionType.ShouldBeAJump:
                 case EInteractionType.Instruction:
                     return [serviceProvider.GetRequiredService<WaitNextStepOrSequence>()];