{ EInteractionType.Duty, "Duty" },
{ EInteractionType.SinglePlayerDuty, "SinglePlayerDuty" },
{ EInteractionType.Jump, "Jump" },
- { EInteractionType.ShouldBeAJump, "ShouldBeAJump" },
{ EInteractionType.Instruction, "Instruction" },
{ EInteractionType.AcceptQuest, "AcceptQuest" },
{ EInteractionType.CompleteQuest, "CompleteQuest" },
];
case EInteractionType.WaitForManualProgress:
- case EInteractionType.ShouldBeAJump:
case EInteractionType.Instruction:
return [serviceProvider.GetRequiredService<WaitNextStepOrSequence>()];