Make sequence 0 non-interruptible, as you otherwise get quests with a lower priority...
authorLiza Carvelli <liza@carvel.li>
Sun, 1 Sep 2024 13:44:59 +0000 (15:44 +0200)
committerLiza Carvelli <liza@carvel.li>
Sun, 1 Sep 2024 13:44:59 +0000 (15:44 +0200)
Questionable/Controller/QuestController.cs

index 70512f8a92e6f04a9728a7ecb9fcc1e533c74154..2fcef5eba9280cd90eef7c43c5673ab3286699fc 100644 (file)
@@ -724,7 +724,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
             return false;
 
         var (currentQuest, type) = details.Value;
-        if (type != ECurrentQuestType.Normal)
+        if (type != ECurrentQuestType.Normal || currentQuest.Sequence == 0)
             return false;
 
         if (currentQuest.Quest.Info.AlliedSociety != EAlliedSociety.None)