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Make sequence 0 non-interruptible, as you otherwise get quests with a lower priority...
author
Liza Carvelli
<liza@carvel.li>
Sun, 1 Sep 2024 13:44:59 +0000
(15:44 +0200)
committer
Liza Carvelli
<liza@carvel.li>
Sun, 1 Sep 2024 13:44:59 +0000
(15:44 +0200)
Questionable/Controller/QuestController.cs
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diff --git
a/Questionable/Controller/QuestController.cs
b/Questionable/Controller/QuestController.cs
index 70512f8a92e6f04a9728a7ecb9fcc1e533c74154..2fcef5eba9280cd90eef7c43c5673ab3286699fc 100644
(file)
--- a/
Questionable/Controller/QuestController.cs
+++ b/
Questionable/Controller/QuestController.cs
@@
-724,7
+724,7
@@
internal sealed class QuestController : MiniTaskController<QuestController>, IDi
return false;
var (currentQuest, type) = details.Value;
- if (type != ECurrentQuestType.Normal)
+ if (type != ECurrentQuestType.Normal
|| currentQuest.Sequence == 0
)
return false;
if (currentQuest.Quest.Info.AlliedSociety != EAlliedSociety.None)