Remove redundant code
authorLiza Carvelli <liza@carvel.li>
Sun, 9 Jun 2024 20:43:25 +0000 (22:43 +0200)
committerLiza Carvelli <liza@carvel.li>
Sun, 9 Jun 2024 20:43:25 +0000 (22:43 +0200)
Questionable/Controller/Steps/BaseFactory/ZoneChange.cs [deleted file]

diff --git a/Questionable/Controller/Steps/BaseFactory/ZoneChange.cs b/Questionable/Controller/Steps/BaseFactory/ZoneChange.cs
deleted file mode 100644 (file)
index dbb89ca..0000000
+++ /dev/null
@@ -1,36 +0,0 @@
-using System;
-using Questionable.Model;
-using Questionable.Model.V1;
-
-namespace Questionable.Controller.Steps.BaseFactory;
-
-internal static class ZoneChange
-{
-    internal sealed class Factory : ITaskFactory
-    {
-        public ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
-        {
-            return null;
-        }
-    }
-
-    internal sealed class WaitForZone : ITask
-    {
-        /* TODO: Unsure when this would evne be needed again, this should probably be moved to AFTER walkTo/interacting
-
-        if (step.TargetTerritoryId.HasValue && step.TerritoryId != step.TargetTerritoryId &&
-            step.TargetTerritoryId == _clientState.TerritoryType)
-        {
-            // we assume whatever e.g. interaction, walkto etc. we have will trigger the zone transition
-            _logger.LogInformation("Zone transition, skipping rest of step");
-            IncreaseStepCount();
-            return;
-        }
-         */
-        public bool Start() => throw new NotImplementedException();
-
-        public ETaskResult Update() => throw new NotImplementedException();
-
-        public override string ToString() => "WaitForZone";
-    }
-}