Add welcome + imperialsalute emotes
authorLiza Carvelli <liza@carvel.li>
Sat, 13 Jul 2024 19:58:41 +0000 (21:58 +0200)
committerLiza Carvelli <liza@carvel.li>
Sat, 13 Jul 2024 19:58:41 +0000 (21:58 +0200)
QuestPaths/quest-v1.json
Questionable.Model/V1/Converter/EmoteConverter.cs
Questionable.Model/V1/EEmote.cs

index a3fcaa633f4e1533c7528f4a2131613a7e5ec1ea..495beb496bacca1efc15d3a26316490389f60d41 100644 (file)
                           "poke",
                           "flex",
                           "soothe",
-                          "me"
+                          "me",
+                          "welcome",
+                          "imperialsalute"
                         ]
                       }
                     }
index 70f9f6638535de16174ae0631e3499d3a5f3ba1d..2a32d848256a29fe1ebebf9dd6f6be90b3349db3 100644 (file)
@@ -20,5 +20,7 @@ public sealed class EmoteConverter() : EnumConverter<EEmote>(Values)
         { EEmote.Flex, "flex" },
         { EEmote.Soothe, "soothe" },
         { EEmote.Me, "me" },
+        { EEmote.Welcome, "welcome" },
+        { EEmote.ImperialSalute, "imperialsalute" },
     };
 }
index 9084b11a358718b2660d899591d69204669b91ab..3085be34c0353c55db631655ef7956dba432b0ba 100644 (file)
@@ -22,4 +22,6 @@ public enum EEmote
     Flex = 139,
     Soothe = 35,
     Me = 23,
+    Welcome = 41,
+    ImperialSalute = 59,
 }