}\r
       ]\r
     },\r
+    {\r
+      "Sequence": 5\r
+    },\r
     {\r
       "Sequence": 255,\r
       "Steps": [\r
 
           },
           "TerritoryId": 816,
           "InteractionType": "SinglePlayerDuty",
+          "SinglePlayerDutyOptions": {
+            "Enabled": true,
+            "TestedBossModVersion": 293,
+            "$": "test: Redacted"
+          },
           "ItemId": 2002569
         }
       ]
 
             "Y": -14.169313,
             "Z": 114.76306
           },
-          "StopDistance": 7,
+          "StopDistance": 6.9,
           "TerritoryId": 962,
           "InteractionType": "Interact"
         }
 
           "TerritoryId": 956,
           "InteractionType": "UseItem",
           "ItemId": 2003129,
-          "Mount": false
+          "Mount": false,
+          "DelaySecondsAtStart": 2
         }
       ]
     },
 
           "TerritoryId": 621,
           "InteractionType": "SinglePlayerDuty",
           "Comment": "A Frosty Reception",
+          "SinglePlayerDutyOptions": {
+            "Enabled": false,
+            "TestedBossModVersion": 293,
+            "Notes": [
+              "(Thancred) How many enemies get pulled during the stealth section is random; if you pull multiple you can die here. Can probably be fixed by retrying on very easy."
+            ]
+          },
           "DialogueChoices": [
             {
               "Type": "List",
 
           },
           "TerritoryId": 958,
           "InteractionType": "SinglePlayerDuty",
-          "Comment": "In from the Cold",
+          "SinglePlayerDutyOptions": {
+            "Enabled": false,
+            "Notes": [
+              "Instance probably only works on very easy difficulty",
+              "AI doesn't move to first enemy",
+              "AI doesn't unmount from the Magitek Reaper",
+              "Navmesh takes 5+ minutes to build"
+            ]
+          },
           "DialogueChoices": [
             {
               "Type": "YesNo",
 
           },
           "TerritoryId": 961,
           "InteractionType": "SinglePlayerDuty",
-          "Comment": "Venat"
+          "SinglePlayerDutyOptions": {
+            "Enabled": true,
+            "TestedBossModVersion": 294
+          }
         }
       ]
     },
 
           },
           "TerritoryId": 958,
           "InteractionType": "SinglePlayerDuty",
-          "AetheryteShortcut": "Garlemald - Camp Broken Glass",
-          "Comment": "As the Heavens Burn"
+          "SinglePlayerDutyOptions": {
+            "Enabled": true,
+            "TestedBossModVersion": 294
+          },
+          "AetheryteShortcut": "Garlemald - Camp Broken Glass"
         }
       ]
     },
 
 
     public float CalculateActualStopDistance()
     {
-        if (InteractionType == EInteractionType.WalkTo)
-            return StopDistance ?? 0.25f;
-        if (InteractionType == EInteractionType.AttuneAetheryte)
-            return StopDistance ?? 10f;
-        else
-            return StopDistance ?? DefaultStopDistance;
+        if (StopDistance is { } stopDistance)
+            return stopDistance;
+
+        return InteractionType switch
+        {
+            EInteractionType.WalkTo => 0.25f,
+            EInteractionType.AttuneAetheryte => 10f,
+            _ => DefaultStopDistance
+        };
     }
 
     /// <summary>