Add 'forced jump' (e.g. when using the wind confluence in UT) to IsOccupied
authorLiza Carvelli <liza@carvel.li>
Sat, 15 Jun 2024 20:22:32 +0000 (22:22 +0200)
committerLiza Carvelli <liza@carvel.li>
Sat, 15 Jun 2024 20:22:32 +0000 (22:22 +0200)
Questionable/GameFunctions.cs

index 96ed837a6e4960d6f3f292a8cafd768e64b5ed06..4c9238062682d17e28d9a90ad48951730abd2f6c 100644 (file)
@@ -629,7 +629,8 @@ internal sealed unsafe class GameFunctions
                _condition[ConditionFlag.Occupied39] || _condition[ConditionFlag.OccupiedInEvent] ||
                _condition[ConditionFlag.OccupiedInQuestEvent] || _condition[ConditionFlag.OccupiedInCutSceneEvent] ||
                _condition[ConditionFlag.Casting] || _condition[ConditionFlag.Unknown57] ||
-               _condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51];
+               _condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51] ||
+               _condition[ConditionFlag.Jumping61];
     }
 
     public bool IsLoadingScreenVisible()