{ EEnemySpawnType.AfterInteraction, "AfterInteraction" },
{ EEnemySpawnType.AfterItemUse, "AfterItemUse" },
{ EEnemySpawnType.AfterAction, "AfterAction" },
+ { EEnemySpawnType.AfterEmote, "AfterEmote" },
{ EEnemySpawnType.AutoOnEnterArea, "AutoOnEnterArea" },
{ EEnemySpawnType.OverworldEnemies, "OverworldEnemies" },
{ EEnemySpawnType.FateEnemies, "FateEnemies" },
switch (step.EnemySpawnType)
{
case EEnemySpawnType.AfterInteraction:
- {
ArgumentNullException.ThrowIfNull(step.DataId);
yield return new Interact.Task(step.DataId.Value, quest, EInteractionType.None, true);
yield return new WaitAtEnd.WaitDelay(TimeSpan.FromSeconds(1));
yield return CreateTask(quest, sequence, step);
break;
- }
case EEnemySpawnType.AfterItemUse:
- {
ArgumentNullException.ThrowIfNull(step.DataId);
ArgumentNullException.ThrowIfNull(step.ItemId);
yield return new WaitAtEnd.WaitDelay(TimeSpan.FromSeconds(1));
yield return CreateTask(quest, sequence, step);
break;
- }
case EEnemySpawnType.AfterAction:
- {
ArgumentNullException.ThrowIfNull(step.DataId);
ArgumentNullException.ThrowIfNull(step.Action);
yield return new WaitAtEnd.WaitDelay(TimeSpan.FromSeconds(1));
yield return CreateTask(quest, sequence, step);
break;
- }
+
+ case EEnemySpawnType.AfterEmote:
+ ArgumentNullException.ThrowIfNull(step.Emote);
+
+ yield return new Mount.UnmountTask();
+ if (step.DataId != null)
+ yield return new Emote.UseOnObject(step.Emote.Value, step.DataId.Value);
+ else
+ yield return new Emote.UseOnSelf(step.Emote.Value);
+ yield return new WaitAtEnd.WaitDelay(TimeSpan.FromSeconds(1));
+ yield return CreateTask(quest, sequence, step);
+ break;
case EEnemySpawnType.AutoOnEnterArea:
if (step.CombatDelaySecondsAtStart == null)