"Z": -210.22363
           },
           "TerritoryId": 622,
-          "InteractionType": "Instruction",
+          "InteractionType": "Snipe",
           "Comment": "Snipe sheep"
         }
       ]
 
             "Z": 208.484
           },
           "TerritoryId": 787,
-          "InteractionType": "Instruction",
+          "InteractionType": "Snipe",
           "Comment": "Far on the left"
         }
       ]
 
             "Z": 147.23425
           },
           "TerritoryId": 614,
-          "InteractionType": "Instruction",
+          "InteractionType": "Snipe",
           "Comment": "Snipe soldiers"
         }
       ]
             "Z": 237.04883
           },
           "TerritoryId": 614,
-          "InteractionType": "Instruction",
+          "InteractionType": "Snipe",
           "Comment": "Snipe soldiers"
         }
       ]
             "Z": 603.2959
           },
           "TerritoryId": 614,
-          "InteractionType": "Instruction",
+          "InteractionType": "Snipe",
           "Comment": "Snipe soldiers"
         }
       ]
 
             "Z": 196.55139\r
           },\r
           "TerritoryId": 621,\r
-          "InteractionType": "Instruction",\r
+          "InteractionType": "Snipe",\r
           "Comment": "Aim at jaw",\r
           "Fly": true\r
         }\r
             "Z": 282.7954\r
           },\r
           "TerritoryId": 621,\r
-          "InteractionType": "Instruction",\r
+          "InteractionType": "Snipe",\r
           "Fly": true,\r
           "Comment": "Aim at nearest eye"\r
         }\r
 
             "Z": 755.58093
           },
           "TerritoryId": 816,
-          "InteractionType": "Instruction",
+          "InteractionType": "Snipe",
           "Fly": true,
           "Comment": "Throw Porxies at Beavers"
         }
 
             "Z": 656.9772
           },
           "TerritoryId": 814,
-          "InteractionType": "Instruction",
+          "InteractionType": "Snipe",
           "Comment": "Click the guy in front of (or near) the light house stairs"
         }
       ]
 
             "Z": -186.14484
           },
           "TerritoryId": 815,
-          "InteractionType": "Instruction",
+          "InteractionType": "Snipe",
           "Comment": "Click all four foods"
         }
       ]
 
             "Z": -92.97333
           },
           "TerritoryId": 813,
-          "InteractionType": "WaitForManualProgress",
+          "InteractionType": "Snipe",
           "Comment": "Tablet is on the right middle shelf of the table"
         }
       ]
 
             "Z": -359.4873
           },
           "TerritoryId": 817,
-          "InteractionType": "WaitForManualProgress",
+          "InteractionType": "Snipe",
           "Comment": "Click murals"
         }
       ]
 
             "Z": 22.47644
           },
           "TerritoryId": 814,
-          "InteractionType": "WaitForManualProgress",
+          "InteractionType": "Snipe",
           "Comment": "Click on the guy left of the the rock"
         }
       ]
 
             "Z": -616.47974
           },
           "TerritoryId": 814,
-          "InteractionType": "WaitForManualProgress",
+          "InteractionType": "Snipe",
           "Comment": "Click red hat dwarf (always shows up in the same location)"
         }
       ]
             "Z": -616.47974
           },
           "TerritoryId": 814,
-          "InteractionType": "WaitForManualProgress",
+          "InteractionType": "Snipe",
           "Comment": "Click red hat dwarf"
         }
       ]
 
             "Z": -414.38928
           },
           "TerritoryId": 818,
-          "InteractionType": "WaitForManualProgress",
+          "InteractionType": "Snipe",
           "Comment": "Click top left (broken) window",
           "CompletionQuestVariablesFlags": [
             null,
 
             "Z": -161.45575
           },
           "TerritoryId": 814,
-          "InteractionType": "WaitForManualProgress",
+          "InteractionType": "Snipe",
           "Comment": "Help Master Chai dodge enemies"
         }
       ]
 
             "Z": -519.18823
           },
           "TerritoryId": 956,
-          "InteractionType": "WaitForManualProgress",
+          "InteractionType": "Snipe",
           "Comment": "Shoot Large Green Bird"
         }
       ]
 
             "Z": -654.13904
           },
           "TerritoryId": 959,
-          "InteractionType": "WaitForManualProgress",
+          "InteractionType": "Snipe",
           "Comment": "Find \"Runninway?\""
         }
       ]
 
           },
           "StopDistance": 5,
           "TerritoryId": 956,
-          "InteractionType": "WaitForManualProgress",
+          "InteractionType": "Snipe",
           "Comment": "Find Points of Interest"
         }
       ]
 
             "Z": 375.50916
           },
           "TerritoryId": 960,
-          "InteractionType": "WaitForManualProgress",
+          "InteractionType": "Snipe",
           "Comment": "Find Errant Omicron"
         }
       ]
 
             "Z": 398.42822
           },
           "TerritoryId": 960,
-          "InteractionType": "WaitForManualProgress",
+          "InteractionType": "Snipe",
           "Comment": "Identify Anomaly (Head, Elbow or Knee)"
         }
       ]
 
             "Z": 276.81384
           },
           "TerritoryId": 962,
-          "InteractionType": "Instruction",
+          "InteractionType": "Snipe",
           "Comment": "Click ewer, head and feet",
           "AethernetShortcut": [
             "[Old Sharlayan] Aetheryte Plaza",
 
             "Z": -532.15845
           },
           "TerritoryId": 1188,
-          "InteractionType": "WaitForManualProgress",
+          "InteractionType": "Snipe",
           "Comment": "Inspect Eye, Carrying Pole and Tail",
           "AetheryteShortcut": "Kozama'uka - Ok'hanu"
         }
 
             "Z": 343.7704
           },
           "TerritoryId": 1188,
-          "InteractionType": "WaitForManualProgress",
+          "InteractionType": "Snipe",
           "Comment": "Click (from left to right) worn tools, Kaahe, crafting materials, untouched meal"
         }
       ]
 
             "Z": 25.680908
           },
           "TerritoryId": 1185,
-          "InteractionType": "WaitForManualProgress",
+          "InteractionType": "Snipe",
           "Comment": "Inspect Helm, Corpse, Weapon"
         }
       ]
 
             "Z": -141.92426
           },
           "TerritoryId": 1190,
-          "InteractionType": "Instruction",
+          "InteractionType": "Snipe",
           "Comment": "Click (from left to right) pump, middle of the connecting pipes, barrels"
         }
       ]
 
             "Z": 557.7018
           },
           "TerritoryId": 1189,
-          "InteractionType": "Instruction",
+          "InteractionType": "Snipe",
           "Comment": "Inspect Flag, Red Head, Blue Head"
         }
       ]
 
             "Jump",
             "Dive",
             "Craft",
+            "Snipe",
             "Instruction",
             "AcceptQuest",
             "CompleteQuest",
 
         { EInteractionType.Jump, "Jump" },
         { EInteractionType.Dive, "Dive" },
         { EInteractionType.Craft, "Craft" },
+        { EInteractionType.Snipe, "Snipe" },
         { EInteractionType.Instruction, "Instruction" },
         { EInteractionType.AcceptQuest, "AcceptQuest" },
         { EInteractionType.CompleteQuest, "CompleteQuest" },
 
     Jump,
     Dive,
     Craft,
+    Snipe,
 
     /// <summary>
     /// Needs to be manually continued.
 
         public bool HideInAllInstances { get; set; } = true;
         public bool UseEscToCancelQuesting { get; set; } = true;
         public bool ShowIncompleteSeasonalEvents { get; set; } = true;
+        public bool AutomaticallyCompleteSnipeTasks { get; set; }
     }
 
     internal sealed class AdvancedConfiguration
 
 
 internal static class Interact
 {
-    internal sealed class Factory(GameFunctions gameFunctions, ICondition condition, ILoggerFactory loggerFactory)
+    internal sealed class Factory(GameFunctions gameFunctions, Configuration configuration, ICondition condition,
+        ILoggerFactory loggerFactory)
         : ITaskFactory
     {
         public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
                 if (step.DataId == null)
                     yield break;
             }
+            else if (step.InteractionType == EInteractionType.Snipe)
+            {
+                if (!configuration.General.AutomaticallyCompleteSnipeTasks)
+                    yield break;
+            }
             else if (step.InteractionType != EInteractionType.Interact)
                 yield break;
 
 
 
                 case EInteractionType.WaitForManualProgress:
                 case EInteractionType.Instruction:
+                case EInteractionType.Snipe:
                     return [new WaitNextStepOrSequence()];
 
                 case EInteractionType.Duty:
 
--- /dev/null
+using System;
+using Dalamud.Hooking;
+using Dalamud.Plugin.Services;
+using FFXIVClientStructs.FFXIV.Client.Game.Event;
+using FFXIVClientStructs.FFXIV.Common.Lua;
+
+namespace Questionable.Controller.Utils;
+
+internal sealed unsafe class AutoSnipeHandler : IDisposable
+{
+    private readonly QuestController _questController;
+    private readonly Configuration _configuration;
+    private readonly Hook<EnqueueSnipeTaskDelegate> _enqueueSnipeTaskHook;
+
+    private delegate ulong EnqueueSnipeTaskDelegate(EventSceneModuleImplBase* scene, lua_State* state);
+
+    public AutoSnipeHandler(QuestController questController, Configuration configuration, IGameInteropProvider gameInteropProvider)
+    {
+        _questController = questController;
+        _configuration = configuration;
+
+        _enqueueSnipeTaskHook =
+            gameInteropProvider.HookFromSignature<EnqueueSnipeTaskDelegate>(
+                "48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 50 48 8B F1 48 8D 4C 24 ?? E8 ?? ?? ?? ?? 48 8B 4C 24 ??",
+                EnqueueSnipeTask);
+    }
+
+    public void Enable() => _enqueueSnipeTaskHook.Enable();
+
+    private ulong EnqueueSnipeTask(EventSceneModuleImplBase* scene, lua_State* state)
+    {
+        if (_configuration.General.AutomaticallyCompleteSnipeTasks && _questController.IsRunning)
+        {
+            var val = state->top;
+            val->tt = 3;
+            val->value.n = 1;
+            state->top += 1;
+            return 1;
+        }
+        else
+            return _enqueueSnipeTaskHook.Original.Invoke(scene, state);
+    }
+
+    public void Dispose()
+    {
+        _enqueueSnipeTaskHook.Dispose();
+    }
+}
 
 using Questionable.Controller.Steps.Gathering;
 using Questionable.Controller.Steps.Interactions;
 using Questionable.Controller.Steps.Leves;
+using Questionable.Controller.Utils;
 using Questionable.Data;
 using Questionable.External;
 using Questionable.Functions;
         serviceCollection.AddSingleton<GameFunctions>();
         serviceCollection.AddSingleton<ChatFunctions>();
         serviceCollection.AddSingleton<QuestFunctions>();
+        serviceCollection.AddSingleton<AutoSnipeHandler>();
 
         serviceCollection.AddSingleton<AetherCurrentData>();
         serviceCollection.AddSingleton<AetheryteData>();
         serviceProvider.GetRequiredService<LeveUiController>();
         serviceProvider.GetRequiredService<QuestionableIpc>();
         serviceProvider.GetRequiredService<DalamudInitializer>();
+        serviceProvider.GetRequiredService<AutoSnipeHandler>().Enable();
     }
 
     public void Dispose()
 
                     Save();
                 }
 
+                if (ImGui.CollapsingHeader("Cheats"))
+                {
+                    bool automaticallyCompleteSnipeTasks = _configuration.General.AutomaticallyCompleteSnipeTasks;
+                    if (ImGui.Checkbox("Automatically complete snipe tasks", ref automaticallyCompleteSnipeTasks))
+                    {
+                        _configuration.General.AutomaticallyCompleteSnipeTasks = automaticallyCompleteSnipeTasks;
+                        Save();
+                    }
+                }
+
                 ImGui.EndTabItem();
             }
 
 
             if (!isMinimized)
             {
                 bool colored = currentStep is
-                    { InteractionType: EInteractionType.Instruction or EInteractionType.WaitForManualProgress };
+                    { InteractionType: EInteractionType.Instruction or EInteractionType.WaitForManualProgress or EInteractionType.Snipe };
                 if (colored)
                     ImGui.PushStyleColor(ImGuiCol.Text, ImGuiColors.DalamudOrange);
                 ImGui.TextUnformatted(currentStep?.Comment ??