"Z": 423.48425
},
"TerritoryId": 818,
- "InteractionType": "Instruction",
- "Comment": "Requires item usage at low health (tested with < 20 percent)",
+ "InteractionType": "Combat",
"KillEnemyDataIds": [
10304
- ]
+ ],
+ "EnemySpawnType": "OverworldEnemies",
+ "CombatItemUse": {
+ "ItemId": 2002613,
+ "Condition": "Health%",
+ "Value": 30
+ }
}
]
},
},
"StopDistance": 5,
"TerritoryId": 819,
- "InteractionType": "SinglePlayerDuty"
+ "InteractionType": "SinglePlayerDuty",
+ "SinglePlayerDutyOptions": {
+ "Enabled": false,
+ "TestedBossModVersion": "0.1.0.1",
+ "Notes": [
+ "(phase 1) AI gets stuck on trees/posts/walls.",
+ "(phase 1) AI will never reach the Ostall Imperative, it instead walks circles around Radisca's Round even with all enemies dead.",
+ "(phase 2) AI will still try to walk to Radisca's Round, but (usually) prioritizes fighting enemies."
+ ]
+ }
}
]
},
"Z": -591.577
},
"TerritoryId": 815,
- "InteractionType": "SinglePlayerDuty"
+ "InteractionType": "SinglePlayerDuty",
+ "SinglePlayerDutyOptions": {
+ "Enabled": false,
+ "TestedBossModVersion": "0.1.0.1",
+ "Notes": [
+ "(before Ran'jit wears the veil) AI doesn't pull, doesn't attack and VBM doesn't recognize any AOEs."
+ ]
+ }
}
]
},
"Z": -648.85944
},
"TerritoryId": 814,
- "InteractionType": "SinglePlayerDuty"
+ "InteractionType": "SinglePlayerDuty",
+ "SinglePlayerDutyOptions": {
+ "Enabled": true,
+ "TestedBossModVersion": "0.1.0.1"
+ }
}
]
},
"Z": 749.037
},
"TerritoryId": 813,
- "InteractionType": "WalkTo"
+ "InteractionType": "WalkTo",
+ "DisableNavmesh": true
},
{
"DataId": 2010138,