_startAction = () =>
_movementController.NavigateTo(EMovementType.Quest, Task.DataId, _destination,
fly: Task.Fly,
- sprint: Task.Sprint,
+ sprint: Task.Sprint != false,
stopDistance: Task.StopDistance,
ignoreDistanceToObject: Task.IgnoreDistanceToObject,
land: Task.Land);
_startAction = () =>
_movementController.NavigateTo(EMovementType.Quest, Task.DataId, [_destination],
fly: Task.Fly,
- sprint: Task.Sprint,
+ sprint: Task.Sprint != false,
stopDistance: Task.StopDistance,
ignoreDistanceToObject: Task.IgnoreDistanceToObject,
land: Task.Land);
float? StopDistance = null,
uint? DataId = null,
bool DisableNavmesh = false,
- bool Sprint = true,
+ bool? Sprint = null,
bool Fly = false,
bool Land = false,
bool IgnoreDistanceToObject = false,
step.CalculateActualStopDistance(),
step.DataId,
step.DisableNavmesh,
- step.Sprint != false,
+ step.Sprint,
step.Fly == true,
step.Land == true,
step.IgnoreDistanceToObject == true,