ArgumentNullException.ThrowIfNull(step.DataId);
yield return interactFactory.Interact(step.DataId.Value, quest, EInteractionType.None, true);
+ yield return new WaitAtEnd.WaitDelay(TimeSpan.FromSeconds(2));
yield return CreateTask(quest, sequence, step);
break;
}
yield return useItemFactory.OnObject(quest.Id, step.DataId.Value, step.ItemId.Value,
step.CompletionQuestVariablesFlags, true);
+ yield return new WaitAtEnd.WaitDelay(TimeSpan.FromSeconds(2));
yield return CreateTask(quest, sequence, step);
break;
}
case EEnemySpawnType.AutoOnEnterArea:
+ if (step.CombatDelaySecondsAtStart == null)
+ yield return new WaitAtEnd.WaitDelay(TimeSpan.FromSeconds(2));
+
// automatically triggered when entering area, i.e. only unmount
yield return CreateTask(quest, sequence, step);
break;