public bool TeleportAetheryte(uint aetheryteId)
{
-
-
if (IsAetheryteUnlocked(aetheryteId, out var subIndex))
{
if (aetheryteId == PlayerState.Instance()->HomeAetheryteId &&
{
var battleChara = (BattleChara*)gameObject;
StatusManager* statusManager = battleChara->GetStatusManager;
- return statusManager->HasStatus(565) || statusManager->HasStatus(404) || statusManager->HasStatus(2730);
+ return statusManager->HasStatus(565) ||
+ statusManager->HasStatus(404) ||
+ statusManager->HasStatus(2729) ||
+ statusManager->HasStatus(2730);
}
return false;