Update post-HW quest battles
authorLiza Carvelli <liza@carvel.li>
Mon, 3 Mar 2025 02:44:12 +0000 (03:44 +0100)
committerLiza Carvelli <liza@carvel.li>
Mon, 3 Mar 2025 02:44:12 +0000 (03:44 +0100)
QuestPaths/3.x - Heavensward/MSQ/B-3.1/2163_As Goes Light, So Goes Darkness.json
QuestPaths/3.x - Heavensward/MSQ/C-3.2/2235_Once More, a Favor.json
QuestPaths/3.x - Heavensward/MSQ/C-3.2/2239_A Spectacle for the Ages.json
QuestPaths/3.x - Heavensward/MSQ/E-3.4/2349_One Life for One World.json
QuestPaths/3.x - Heavensward/MSQ/G-3.56/2358_Fly Free, My Pretty.json

index 3b1d87a..a211178 100644 (file)
           },
           "TerritoryId": 419,
           "InteractionType": "SinglePlayerDuty",
+          "SinglePlayerDutyOptions": {
+            "Enabled": true,
+            "TestedBossModVersion": "0.1.0.1"
+          },
           "AethernetShortcut": [
             "[Ishgard] The Forgotten Knight",
-            "[Ishgard] The Jeweled Crozier"
-          ]
+            "[Ishgard] Saint Reymanaud's Cathedral"
+          ],
+          "$": "Changed aethernet from Jeweled Crozier, since navmesh thinks the pillar atop the stairs is walk-through"
         }
       ]
     },
index 415b808..0730fc1 100644 (file)
             5537,
             5538
           ],
-          "$": "0 0 0 0 0 0 -> 16 48 0 0 0 128"
+          "CompletionQuestVariablesFlags": [
+            null,
+            null,
+            null,
+            null,
+            null,
+            128
+          ]
         },
         {
           "DataId": 2006870,
           "EnemySpawnType": "AfterInteraction",
           "KillEnemyDataIds": [
             5539
+          ],
+          "CompletionQuestVariablesFlags": [
+            null,
+            null,
+            null,
+            null,
+            null,
+            64
           ]
         }
       ]
index e88b14b..571aec9 100644 (file)
             "Z": -300.83167
           },
           "TerritoryId": 155,
-          "InteractionType": "SinglePlayerDuty"
+          "InteractionType": "SinglePlayerDuty",
+          "SinglePlayerDutyOptions": {
+            "Enabled": true,
+            "TestedBossModVersion": "0.1.0.1"
+          }
         }
       ]
     },
index 98d6936..e8cfbfd 100644 (file)
             "Z": -9.720032
           },
           "TerritoryId": 146,
-          "InteractionType": "SinglePlayerDuty"
+          "InteractionType": "SinglePlayerDuty",
+          "SinglePlayerDutyOptions": {
+            "Enabled": true,
+            "TestedBossModVersion": "0.1.0.1"
+          }
         }
       ]
     },
index 190f451..a5cc9e8 100644 (file)
           },
           "TerritoryId": 156,
           "InteractionType": "SinglePlayerDuty",
+          "SinglePlayerDutyOptions": {
+            "Enabled": false,
+            "TestedBossModVersion": "0.1.0.1",
+            "Notes": [
+              "(phase 2) AI doesn't use any of the Red Baron's attacks, just moves with it and eventually dies (after a few minutes)"
+            ]
+          },
           "Fly": true
         }
       ]