Give enemies kill priorities (defined inquest → aggro'd), occasionally check if we...
authorLiza Carvelli <liza@carvel.li>
Thu, 25 Jul 2024 15:36:51 +0000 (17:36 +0200)
committerLiza Carvelli <liza@carvel.li>
Thu, 25 Jul 2024 15:36:51 +0000 (17:36 +0200)
commit33f3147e42f37aca7699f48dd5c65a84035af5ac
tree79529eb778eaba03aae85627eebd6ded4d85c3db
parent89b3110a28f9c2420853e6bf70d14997dcff003a
Give enemies kill priorities (defined inquest → aggro'd), occasionally check if we're stll in range, reduce cast distance
Questionable/Controller/CombatController.cs
Questionable/Controller/CombatModules/ICombatModule.cs
Questionable/Controller/CombatModules/RotationSolverRebornModule.cs
Questionable/Controller/QuestController.cs