From d04e8c269747f5064f42c1a37b6d9e410028ab17 Mon Sep 17 00:00:00 2001 From: Liza Carvelli Date: Wed, 13 Aug 2025 01:20:18 +0200 Subject: [PATCH] Allow combat for fate mobs targeting the player --- Questionable/Controller/CombatController.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Questionable/Controller/CombatController.cs b/Questionable/Controller/CombatController.cs index d892a27c..8aad0dc4 100644 --- a/Questionable/Controller/CombatController.cs +++ b/Questionable/Controller/CombatController.cs @@ -305,7 +305,7 @@ internal sealed class CombatController : IDisposable var complexCombatData = _currentFight.Data.ComplexCombatDatas; var gameObjectStruct = (GameObject*)gameObject.Address; - if (gameObjectStruct->FateId != 0) + if (gameObjectStruct->FateId != 0 && gameObject.TargetObjectId != _clientState.LocalPlayer?.GameObjectId) return (null, "FATE mob"); var ownPosition = _clientState.LocalPlayer?.Position ?? Vector3.Zero; -- 2.20.1