From 39eac7dfc41740d4a3d80b74fdc284a06e50a60d Mon Sep 17 00:00:00 2001 From: Liza Carvelli Date: Mon, 18 Aug 2025 23:47:10 +0200 Subject: [PATCH] Don't explicitly wait for 'FinishCombatIfAny' step --- Questionable/Controller/Steps/Shared/WaitAtEnd.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Questionable/Controller/Steps/Shared/WaitAtEnd.cs b/Questionable/Controller/Steps/Shared/WaitAtEnd.cs index 82decade..cfa37764 100644 --- a/Questionable/Controller/Steps/Shared/WaitAtEnd.cs +++ b/Questionable/Controller/Steps/Shared/WaitAtEnd.cs @@ -38,6 +38,9 @@ internal static class WaitAtEnd switch (step.InteractionType) { case EInteractionType.Combat: + if (step.EnemySpawnType == EEnemySpawnType.FinishCombatIfAny) + return [Next(quest, sequence)]; + var notInCombat = new WaitCondition.Task(() => !condition[ConditionFlag.InCombat], "Wait(not in combat)"); return -- 2.30.2