From: Liza Carvelli Date: Tue, 19 Aug 2025 12:30:17 +0000 (+0200) Subject: Change when teleport is checked for priority quests X-Git-Tag: v6.3~8 X-Git-Url: https://git.jacobcasper.com/?a=commitdiff_plain;h=9b69da173d1ff8b96d433e35da97d1ba8f149fa2;p=Questionable.git Change when teleport is checked for priority quests --- diff --git a/Questionable/Functions/QuestFunctions.cs b/Questionable/Functions/QuestFunctions.cs index b0ef98a4..4bc7e575 100644 --- a/Questionable/Functions/QuestFunctions.cs +++ b/Questionable/Functions/QuestFunctions.cs @@ -392,11 +392,6 @@ internal sealed unsafe class QuestFunctions public List GetNextPriorityQuestsThatCanBeAccepted() { - // all priority quests assume we're able to teleport to the beginning (and for e.g. class quests, the end) - // ideally without having to wait 15m for Return. - if (!_aetheryteFunctions.IsTeleportUnlocked()) - return []; - // ideally, we'd also be able to afford *some* teleports // this implicitly makes sure we're not starting one of the lv1 class quests if we can't afford to teleport back // @@ -415,6 +410,13 @@ internal sealed unsafe class QuestFunctions if (firstStep == null) return new PriorityQuestInfo(x, "No sequence 0 with steps"); + // all priority quests assume we're able to teleport to the beginning (and for e.g. class quests, the end) + // ideally without having to wait 15m for Return. + // TODO This should be tweaked for level 1-5 class quests so that all of them can be done without teleport unlocked; the latest we unlock teleport is level 10 for Gridania characters + // That probably means that (a) level 1-5 class quests should be doable without any teleports at all, and (b) the return point after being interrupted should be in the main city + if (!_aetheryteFunctions.IsTeleportUnlocked()) + return new PriorityQuestInfo(x, "Teleport not unlocked"); + if (!firstStep.IsTeleportableForPriorityQuests()) return new PriorityQuestInfo(x, "Can't teleport to start");