From: Liza Carvelli Date: Wed, 14 Aug 2024 07:46:49 +0000 (+0200) Subject: Fix combat sometimes being stuck if using 'KIllEnemyDataIds' X-Git-Tag: v2.7~2 X-Git-Url: https://git.jacobcasper.com/?a=commitdiff_plain;h=503b4ef77cf6d956c1d18c341a4b4614f0d942c6;p=Questionable.git Fix combat sometimes being stuck if using 'KIllEnemyDataIds' --- diff --git a/Questionable/Controller/CombatController.cs b/Questionable/Controller/CombatController.cs index 0da45098..aa55ed27 100644 --- a/Questionable/Controller/CombatController.cs +++ b/Questionable/Controller/CombatController.cs @@ -260,6 +260,13 @@ internal sealed class CombatController : IDisposable Vector3.Distance(_clientState.LocalPlayer?.Position ?? Vector3.Zero, battleNpc.Position) > 50) return 25; } + else + { + // as part of KillEnemyDataIds, not ComplexCombatData + // TODO maybe remove KillEnemyDataIds, rename ComplexCombatData to CombatData + if (gameObjectStruct->NamePlateIconId != 0) + return 29; + } } // stuff trying to kill us